Freelancing

Updated June 6 I mentioned in my last post that I was planning on becoming a software consultant/freelancer developer soon. It is my great pleasure to announce that I am now available for hire as a freelance software developer! I should have a separate website for it available to view soon. In the meantime, you can email me at vazquez.technologies@gmail.com. UPDATE: The website is now live! Check it out here. In this post, I will tell the story of how this choice will affect Semi-Structured Thoughts, why I decided to start freelancing, and what services I will be offering. [Read More]

My Minibook/Crash Course is out!

As promised, my minibook is available. Summer is almost over, and I wanted to make sure I had it done. In case you have no idea what I’m talking about, click here. I am currently in the process of setting up a payment system (don’t worry, this book will always be free, I just want to make sure you can give back if you enjoy it). Until it is set up, you can download it here. [Read More]

Announcements

We need to talk

Hey there. It’s been a busy few weeks and I have some announcements. Announcement 1: Look Down has been released I worked on this game for roughly a month. You can find more info here. I think I accomplished my goals of learning the basics of Unity and paying attention to UI/UX details. The game doesn’t have any music, and (in my opinion) is rather boring, but I learned from it. [Read More]

Low Poly Art (ongoing)

I enjoy making low-poly art. Not only is it an art style I have always liked, but it is feasible for someone artistically challenged (like me). You can check out my work on my deviantart page. If you like it, consider buying a print or commissioning me to make an image for you.

project  art 

Why I'm Using Unity2D For My Next Game

And my experience with it so far

If you didn’t know, I previously developed a mobile game using Corona SDK. Over the course of that time, I fell in love with Corona SDK. It was more or less intuitive for me (Lua is the easiest thing in the world), it was free, it had excellent documentation, and it worked well. While I enjoyed the development experience, I decided to use Unity for my upcoming game. I had a few reasons, which I’ll share in a moment. [Read More]

Look Down

A simple arcade game

Look Down is a simple arcade game about avoiding obstacles that are coming towards you. It is available for free on Android and iOS As a developer, I had two personal goals in making this game. The first was to learn the basics of game development with Unity2D (my previous game was developed using Corona SDK). The second was to learn to pay more attention to visual/artistic/UI/UX details. Looking back, I think I have met both of these goals. [Read More]

How to Be Successful In High School and Still Have a Good Time

Why I decided to write a crash course

After my post about my scehdule, you might have wondered how I manage so much without going insane (maybe you didn’t; that’s fine too). I recently started writing a crash course entitled “How to Be Successful In High School and Still Have a Good Time”. It will conatin everything I know about leading a balanced student life. I wanted to answer some questions you might have about this upcoming course. [Read More]

How To Be Successful In High School And Still Have A Good Time

A Crash Course

How To Be Successful In High School And Still Have A Good Time is a crash course that is designed to help students prioritize their time to meet their goals and lead a balanced lifestyle. I decided to write this short course because I saw so many of my fellow students struggling needlessly. They didn’t understand how to organize their time to get all their work done and still have time for fun, so they ended up choosing one or the other (usually the latter, which led to a drop in grades). [Read More]

Isaac (as in Newton)

A Physics-Based Puzzle Game

Isaac (as in Newton): A Physics-Based Puzzle Game was my first mobile game. It is available on Android and iOS (currently iPhone only, but I plan on adding iPad support soon).

For more information about playing the game, see the store pages (links available in above section as well as on SlideDB page below).