Why I'm Using Unity2D For My Next Game

And my experience with it so far

If you didn’t know, I previously developed a mobile game using Corona SDK. Over the course of that time, I fell in love with Corona SDK. It was more or less intuitive for me (Lua is the easiest thing in the world), it was free, it had excellent documentation, and it worked well. While I enjoyed the development experience, I decided to use Unity for my upcoming game. I had a few reasons, which I’ll share in a moment. [Read More]

Look Down

A simple arcade game

Look Down is a simple arcade game about avoiding obstacles that are coming towards you. It is available for free on Android and iOS As a developer, I had two personal goals in making this game. The first was to learn the basics of game development with Unity2D (my previous game was developed using Corona SDK). The second was to learn to pay more attention to visual/artistic/UI/UX details. Looking back, I think I have met both of these goals. [Read More]

Isaac (as in Newton)

A Physics-Based Puzzle Game

Isaac (as in Newton): A Physics-Based Puzzle Game was my first mobile game. It is available on Android and iOS (currently iPhone only, but I plan on adding iPad support soon).

For more information about playing the game, see the store pages (links available in above section as well as on SlideDB page below).