Why I'm Using Unity2D For My Next Game
And my experience with it so far
If you didn’t know, I previously developed a mobile game using Corona SDK. Over the course of that time, I fell in love with Corona SDK. It was more or less intuitive for me (Lua is the easiest thing in the world), it was free, it had excellent documentation, and it worked well. While I enjoyed the development experience, I decided to use Unity for my upcoming game. I had a few reasons, which I’ll share in a moment.
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